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Introduction

The VFX industry evolves rapidly, and the previs artist has become essential. By building digital 鈥渞ehearsals鈥 of films and episodes well before cameras roll, previs saves time and cost while helping directors refine ambitious ideas.

What Is Previs & What Does a Previs Artist Do?

Previsualization (previs) produces 3D animatics that preview shots, staging, and camera language. Unlike flat storyboards, previs conveys dimensionality鈥攕pace, lenses, and motion. Previs artists sit between pre-production and main production, transforming 2D boards into living 3D sequences that plan the entire shoot.

Stages: Pitchvis, Previs, Techvis, Stuntvis, Postvis

  • Pitchvis: Early concepts for producer buy-in.
  • Previs: Detailed scene development prior to filming.
  • Techvis: Technical breakdowns for complex setups.
  • Stuntvis: Stunt sequence planning and safety visualization.
  • Postvis: Temp composites to support editorial before final VFX.

Core advantage: rehearse expensive, risky shoots digitally and de-risk production.

Responsibilities & Scope of Work

  • Scene blocking & composition: place characters, sets, and cameras; apply cinematic rules (rule of thirds, screen direction).
  • Camera work: lenses, angles, and moves to shape emotion and clarity.
  • Rough character animation: timing and action beats (not final animation).
  • Rapid iterations: fast changes in response to director notes.
  • Editing & light compositing: assemble sequences with temp effects & sound.
  • Asset testing: verify rigs/geometry before handoff downstream.

Great previs clearly communicates the director鈥檚 intent to cinematography, VFX, stunts, and design.

Who Previs Artists Work With

  • Director: primary creative partner; explores ideas safely.
  • VFX Supervisor: ensures plans align with post realities.
  • Layout TD: solves scale, lighting, and optimization issues.
  • Production management: schedules & deadlines in pre-production.
  • DPs & Production Designers: use previs as on-set reference.

Skills Studios Require

  • Cinematography: composition, continuity, visual storytelling.
  • Animation fundamentals: timing & performance for rough action.
  • 3D proficiency: Maya/3ds Max/MotionBuilder; growing real-time fluency.
  • Editorial sense: cut shots into readable sequences.
  • Mocap familiarity: quick, believable motion foundations.
  • Live-action translation: previs cameras that can be executed on set.
  • Communication: turn creative notes into practical updates quickly.

Tools & Software (Why Real-Time)

Traditional: Maya (animation/layout), 3ds Max (environments), MotionBuilder (mocap), Nuke (comp).

Real-time shift: studios (e.g., The Third Floor, Halon) increasingly adopt Unreal Engine for instant iterations, VR scene scouting, and high-quality lighting without long renders. Blender grows for indie previs due to power and price (free).

Career Path, Training, & Portfolio

Education & Adjacent Entries

Degrees in animation, film, or CS help but aren鈥檛 required. Many transition from environment/layout roles. Virtual production courses are rising.

Portfolio & Showreel

  • Length: 60鈥90 seconds; lead with strongest work.
  • Range: action and drama; interesting camera language.
  • Content: character + environment work; readable edits.

Evaluators look for: storytelling clarity, technical execution, creative solutions, and industry-standard practices. Post on ArtStation; use YouTube for process breakdowns.

Independent Start (Hands-On Steps)

  • Install Unreal Engine; experiment with free assets.
  • Join game jams (e.g., Epic MegaJam) for deadlines & feedback.
  • Sell or share assets on the Marketplace to build visibility.
  • Engage with Epic Developer Community & VP forums.

Job Market & Where to Find Jobs

  • Studio sites: ILM, W膿t膩 FX, The Third Floor.
  • ArtStation Jobs for creative roles (filter by region/level).
  • Industry boards: CreativeHeads, ProductionHUB.
  • LinkedIn: networking and referrals matter.

Employment Types

  • Studio: stability & marquee projects; less task flexibility.
  • Freelance: freedom + responsibility; strong self-management.
  • Remote: normalized post-pandemic; cross-border collaboration.

Salaries & Growth

  • Average (US):&苍产蝉辫;词$81,000鈥$150,000.
  • Junior: ~ $60,000; Senior: $180,000+.
  • Premiums for real-time/virtual production specialization.
  • Higher pay on blockbusters and high-budget series.

Growth paths include Previs Supervisor, VFX Supervisor, or Previs Director.

  • Storyboard Artist: closest counterpart; many transition from boards to previs.
  • Layout Artist (animation): similar scene composition responsibilities.
  • Concept Artist: generates designs that previs translates into motion.

Practical 30鈥60 Day Steps

0鈥2 Weeks: Foundations

  • Study cinematography & composition; analyze previs from major films.
  • Recreate a simple boarded scene in 3D using primitives.

2鈥4 Weeks: First Projects

  • Create 2鈥3 short previs pieces in Unreal or Blender.
  • Integrate free mocap data to test timing & performance.

4鈥8 Weeks: Reel & Promotion

  • Cut a 60鈥90s reel with strong pacing.
  • Publish to ArtStation & LinkedIn; seek feedback from working previs artists.

Industry Future

Real-time tech enables photoreal previs; some shots graduate into finals. Virtual production blurs lines between previs and shooting (e.g., LED volumes). AI assists with routine tasks (mocap cleanup, camera path suggestions). Early adopters gain a competitive edge.